The MK3 version, however, will only barely flinch and get pushed back a bit without falling, usually leaving you open to receive a shoulder charge, projectile, or a hammer for your troubles. While they share the exact same moveset, the MK2 version of him at the very least can be knocked down by attacks such as Liu Kang's Flying Kick, Kano's Cannonball, and Johnny Cage's Shadow Kick.
Both fighters can even finish each other, leaving neither of them alive. Mortal Kombat Trilogy (MKT) was released by Midway in 1996 as a follow-up to Ultimate Mortal Kombat 3.
Knew how to do every move in the game (and all these decades later, I've forgotten nearly all of it). Like many other obsessed 90's arcade kids, I had all the fatalities memorized. Uppercutting your opponent off the stage for the win, or performing Katana's crazy fan combos never seemed to get old. The ouch factor was really solid for back then. I was always a fan of the "hard-hitting moves" of MK2. I must've clocked 500+ hours onto that little MK2 SNES cartridge. Shoutouts to the SNES port, which I'm pretty sure was the visually superior version at launch (until later versions arrived). The smash hit arcade version (which definitely turned heads at the time for being visually impressive) thankfully, made a great translation onto home consoles. In terms of quality on that front, it was definitely hard to compete with MK2. There were some similar games floating around the market in the early-mid 90s, attempting to ride MK2's coattails with "lifelike" digitized graphics, but MK2 easily outshined them all. MK2 definitely raised the bar for "realism" in fighting games. memorizing all the moves, Fatalities, Friendships, and other random secrets. It had every reason to succeed and was one of the "best sequels" of the time period. Kombat VS DC Universe, Mortal Kombat 9, Mortalįighter 2, Super Street Fighter 2, Streetįighter: The Movie, Killer Instinct, Primal MK2 basically "had it all" in 1993/1994.Īlliance, MK: Deception, MK: Armageddon, Mortal Might" mini game from the prequel was nowhere to be found. Noticeable flaws of MK2 (besides the cheap CPU AI in the arcade version) Installment, which helped make the game a bit more competitive (but still not quiteĪs competitive or technical as other 2D fighters of the time).įatalities, multiple traditional fatalities, and the obscurely hilariousīabalities & Friendships were the icing on the cake to the most playable Some new combo possibilities were introduced in this The moody new stage environments andīGMs are straight up badass as well. Opponent in MK1 (Reptile) became fleshed out and playable in MK2.Īs a whole, the new characters introduced in MK2 also made for a it was pretty cool that the original "secret" Like the first game, Mortal Kombat 2's hidden Easter Eggs definitely added a ton of hype to the game - even for "casual" fighting game fans who don't normally pay attention to the genre.
Written with a certain (evil) code that "mirrors" and predicts theĪs they've inputted their command, whether it's walking, jumping, or attacking. Really even a fighting "game" that can be played. See, the computer AI is so cheap and abusive (primarily in the arcade version), it's not "multiplayer" in parentheses, and that's because.
MK2's gameplay feels very much like the original, but perhaps was a bit more Spreading become prevalent during the course of MK2. The victor performing a "joke" on the loser, instead of killing them.īecause of the pure randomness of the Friendship and Babality moves, rumor Took the violence and gore a little too seriously.
These additions were designed to add levity to the game simply because some people Along with all new highly-entertaining Fatalities, Mortal Kombat II addsĪrray of entertaining finishing moves.